StreamGames

Invest in Stream-Native Games

We're building a marketplace where one streamer brings hundreds of players. Low 10% marketplace take, dev-set 20–45% streamer rev share, and a tokenized economy that scales with live audiences.

Request Investor Deck → Email Founder → Join Discord →

What We're Building

StreamGames lets Unity developers ship stream-interactive games that run in the browser, where the streamer hosts and chat joins instantly (e.g., !join). Players spend tokens on cosmetics, boosts, and audience triggers. Devs choose streamer rev share to drive adoption; we keep a 10% marketplace fee.

Why Now

Platform Shift

Live + interactive is the next "platform shift". Small to medium streamers struggle to monetize and need fresh ways to involve audiences beyond donations/subs.

Reach Multiplier

One streamer = 10–1,000 participants; games grow via painless creator adoption, not individual downloads.

Clear Incentives

Devs earn; streamers earn; chat gains agency. Everyone wins with aligned incentives.

Frictionless

No install; web builds; identity via Twitch/Kick OAuth. Players join with a single command.

How It Works

1

Players Buy Tokens

Players buy tokens on StreamGames via Stripe/PayPal for a seamless checkout experience.

2

Streamers Launch Games

Streamers launch a game page (WebGL build); chat joins via commands like !join.

3

Tokens Unlock Features

Tokens unlock cosmetics, boosts, votes, and events to enhance gameplay.

4

Revenue Distribution

Revenue splits: 10% marketplace, 20–45% streamer (dev-set), balance to developer. Monthly payouts via Stripe Connect.

Early Roadmap

Phase 1 – Foundation

Now

  • Site + CMS (Vercel + Builder + Supabase + Stripe)
  • 2-5 Sample Unity Titles Including Trivia For Streamers
  • Unity SDK (auth, token check/redeem, chat events, save data)

Phase 2 – Pilot Creators

Next

  • Onboard 5–10 mid-tier streamers; run week-long events
  • Basic analytics (DAU, token spend, retention, streamer leaderboards)

Phase 3 – Open Marketplace

Q2 2025

  • Dev onboarding + docs
  • Featured slots, seasonal events, limited-time cosmetics

Phase 4 – Scale

Q3-Q4 2025

  • SDK expansions (co-op templates, matchmaking, cloud saves)
  • Partnerships with studios & creator agencies

Traction & KPIs

Key metrics we'll track and report to investors:

Creators onboarded & monthly active hosting sessions

Concurrent players per stream (p50/p95)

Token GMV and ARPPU per session

Repeat play rate per title

Dev earnings and streamer earnings (share of GMV)

Business Model

10%

Marketplace fee on token GMV

20–45%

Streamer share (dev-set)

Balance

To developer

Future revenue streams: featured placement, sponsored events, enterprise support for larger studios.

Why Us

Founder: Unity/C++ background; shipped games; streamer-native; hands-on with SDK and infra. Building the platform developers and streamers actually want to use.

Risks & Mitigations

Adoption Risk

Mitigation: Attractive streamer rev share, easy integration, and sample titles to jumpstart adoption.

Game Quality Risk

Mitigation: Editorial curation & launch playbooks to ensure high-quality experiences.

Platform Policy Risk

Mitigation: OAuth compliance; content moderation; clear ToS aligned with platform requirements.

Latency/Scale Risk

Mitigation: Serverless + caching strategy; gradual rollouts to manage scale efficiently.

Ready to Join Us?

Interested in investing or partnering? Request the private one-pager / deck—tell us about your focus and stage.

Request Deck → Email the Founder →

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