Turn your Unity game into a stream-ready experience. One streamer can bring hundreds of players—our marketplace takes only 10%, and you choose a 20–45% rev share for the streamer to drive adoption.
Instead of 1 player = 1 copy, a single streamer can bring 100–1,000 concurrent players via chat. Your game scales with the audience.
Flat 10% platform take. No surprises.
You set the streamer's share between 20–45% to motivate play and ongoing promotion.
Players buy site-wide tokens; we handle the checkout and tracking. You get paid from redeemed tokens—no need to roll your own store.
Drop-in SDK to verify viewer identity, read chat commands, and sync player purchase progress.
Add our Unity SDK to connect your game to StreamGames (player auth via Twitch/Kick, token checks, cosmetic unlocks API).
Upload your build to a /game/your-title page (we'll help with hosting best practices).
Pick your streamer share: 20–45%. Marketplace is always 10%. You keep the rest.
Streamers launch your web build, their chat joins with commands, and players spend tokens for power-ups, cosmetics, votes, etc.
We track token spend per game. Payouts route to you automatically from the aggregate token ledger.
Marketplace fee: 10%
Streamer share (you choose):20–45%
Developer share:45–70%
Player spends $20 (500 tokens) in your game
Player spends $20
You can fine-tune the streamer share per title or per campaign to boost adoption.
Stream-branded or limited drops
Non-pay-to-win options for co-op, or clearly telegraphed tradeoffs
Spawn events, map picks, difficulty
Build long-term engagement
Viewers sign in with Twitch/Kick; the SDK gives you a verified user ID + display name.
Verify token balance, redeem spends, and grant in-game items via REST endpoints.
Load/save player progress per account; optional cloud save per game.
Read commands or channel points; emit on-screen events (the SDK exposes a simple events layer).
Works with standard WebGL builds; optional realtime matchmaking if your game needs it.
(You already have Supabase + Stripe + Vercel. We'll ship the Unity SDK thin-client that hits your existing API.)
"Type !join to play." No install friction.
Players influence runs without griefing the streamer.
Events that are visible and hype for non-participants.
3–10 minute rounds keep chat engaged.
Meaningful progression for returning viewers.
Sample projects (Trivia; Tower Defense) + code snippets.
Featured on the Games page and in creator outreach.
DAU, token spend, retention, top commands, streamer leaderboards.
Seasonal showcases with prize pools funded from marketplace fees.
No. Tokens are purchased on StreamGames (Stripe/PayPal). You just verify and redeem.
We pay out monthly (or on threshold) via Stripe Connect to your connected account.
You can host via us (recommended for simplicity) or provide a WebGL build we can deploy with your page.
Yes. You can run time-limited promos (e.g., 45% at launch week, then 25% steady state).
SDK includes basic rate-limits and verified IDs. For competitive modes, we'll guide you on server-authority patterns.
We'll help you ship your first stream-optimized build in under a week.