StreamGames

Game Devs

Build Games for Live Streams. Reach Hundreds at Once.

Turn your Unity game into a stream-ready experience. One streamer can bring hundreds of players—our marketplace takes only 10%, and you choose a 20–45% rev share for the streamer to drive adoption.

Start Building → Talk to Us →

Why Build for StreamGames?

Reach multiplier

Instead of 1 player = 1 copy, a single streamer can bring 100–1,000 concurrent players via chat. Your game scales with the audience.

Low marketplace fee

Flat 10% platform take. No surprises.

Streamer-first incentives

You set the streamer's share between 20–45% to motivate play and ongoing promotion.

Simple payments

Players buy site-wide tokens; we handle the checkout and tracking. You get paid from redeemed tokens—no need to roll your own store.

Unity-friendly

Drop-in SDK to verify viewer identity, read chat commands, and sync player purchase progress.

How It Works (for Devs)

1

Integrate

Add our Unity SDK to connect your game to StreamGames (player auth via Twitch/Kick, token checks, cosmetic unlocks API).

2

Publish

Upload your build to a /game/your-title page (we'll help with hosting best practices).

3

Set Rev Share

Pick your streamer share: 20–45%. Marketplace is always 10%. You keep the rest.

4

Go Live

Streamers launch your web build, their chat joins with commands, and players spend tokens for power-ups, cosmetics, votes, etc.

5

Get Paid

We track token spend per game. Payouts route to you automatically from the aggregate token ledger.

Revenue Split (Examples)

Marketplace fee: 10%

Streamer share (you choose):20–45%

Developer share:45–70%

Example A — Streamer share 20%

Player spends $20 (500 tokens) in your game

Marketplace:$2
Streamer:$4
You (Dev): $14

Example B — Streamer share 45%

Player spends $20

Marketplace:$2
Streamer:$9
You (Dev): $9

You can fine-tune the streamer share per title or per campaign to boost adoption.

What You Can Sell with Tokens

Cosmetics & skins

Stream-branded or limited drops

Boosts / power-ups

Non-pay-to-win options for co-op, or clearly telegraphed tradeoffs

Votes & audience triggers

Spawn events, map picks, difficulty

Season passes & progression unlocks

Build long-term engagement

Tech Overview (Unity)

Auth

Viewers sign in with Twitch/Kick; the SDK gives you a verified user ID + display name.

Economy

Verify token balance, redeem spends, and grant in-game items via REST endpoints.

State

Load/save player progress per account; optional cloud save per game.

Chat

Read commands or channel points; emit on-screen events (the SDK exposes a simple events layer).

Serverless friendly

Works with standard WebGL builds; optional realtime matchmaking if your game needs it.

(You already have Supabase + Stripe + Vercel. We'll ship the Unity SDK thin-client that hits your existing API.)

What Makes a Great Stream Game?

Immediate join

"Type !join to play." No install friction.

Clear audience roles

Players influence runs without griefing the streamer.

Spectator fun

Events that are visible and hype for non-participants.

Short loops

3–10 minute rounds keep chat engaged.

Earnable cosmetics

Meaningful progression for returning viewers.

Roadmap & Support

Integration help

Sample projects (Trivia; Tower Defense) + code snippets.

Launch support

Featured on the Games page and in creator outreach.

Analytics

DAU, token spend, retention, top commands, streamer leaderboards.

Events

Seasonal showcases with prize pools funded from marketplace fees.

FAQs (Dev)

Do I have to manage payments?

No. Tokens are purchased on StreamGames (Stripe/PayPal). You just verify and redeem.

How are payouts handled?

We pay out monthly (or on threshold) via Stripe Connect to your connected account.

Who hosts my game?

You can host via us (recommended for simplicity) or provide a WebGL build we can deploy with your page.

Can I change streamer rev share later?

Yes. You can run time-limited promos (e.g., 45% at launch week, then 25% steady state).

What about anti-cheat / spam?

SDK includes basic rate-limits and verified IDs. For competitive modes, we'll guide you on server-authority patterns.

Ready to build?

We'll help you ship your first stream-optimized build in under a week.

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